Thursday, December 4, 2008

Robot Chicken Star Wars

Maan some funny stuff.

http://www.youtube.com/watch?v=MK1RphU8uqQ

I love the acting for boba fet. it completely matches his personality!

I can just keep on watching it, and feel like acting it out cuz its soo fun!

Check it out.

I love the poses they gave to him. Especially when he says "right between those baby blues" hahaha!

Sunday, November 16, 2008

Is animating just moving a character pose to pose?

I read from Carlos Baena about something similar to this. It feels like I'm going through the same boat. When I first started I just moved the character around. Not thinking about the character. Just from a pose to another pose with no reason. I started to think that animation was that.

But now after learning more, and experimenting and just animating I realize there is more behind it.

Of course poses tell the story of the animation, and the type of character you are animating. But I can't explain it but there is more behind it.

You are making a image on a computer alive. Like a human. People just do things for no reason. We don't think of poses we do. We just live. Thats how our characters should be. They should be flowing, not just go from one pose to another with no life.

I can't explain it so well. But when I first read it on his blog I couldn't really connect. I thought thats what animation was right? So I just kept it in the back of my mind, and realized that he was right. There is so much behind the movement of the character.

I need to study more types of characters man. This is so interesting!

Sunday, October 26, 2008

Blocking down key poses

I tried this new way today. Well its not really new, but I never really used it.

Before I did straight ahead animation. Which was more comfy for me to do. But I decided to do the other way with key poses with this new animation.

And I gotta say, man it is awesome!!! Because my biggest struggle is the story part. So just quickly blocking out the poses and what happens give me a good visual on how it is going to work. And since I am a visual person it helps a ton.

So I can tweak the story real easily if needed without moving a lot of curves.

Also it is super helpful because it'll make sure what your story points are, and make those poses really strong.

Before I was worried about the mechanics and such, but since now I'm worried more about the story, and the personality of the character, i think this will help out a lot!

Saturday, October 18, 2008

New Idea's/Why I animate

Anyways I was animating something and thought it was a simple idea. Its about a guy bouncing a ball and is optimistic, but it hits in the face and blah blah blah. It's kinda complicating for me, I need to simplify it.

At first I realized my character wasn't being himself the whole time. The walk cycle was dull, everything didn't show personality.

So I ended up deleting everything and re did everything

Also I am learning and realizing why I make animations. There needs to be a reason a person looks at it. Whey would they waste there precious time to look at my animation? I need to make it worthwile for them. I need it to have a point. A good laugh, a touching story etc. And to do this I need to make my animation clear, and entertaining from beginning to end.

I need to ask myself these questions so I can make my animation better, ask why would someone like this? Why would someone not?

And for me.. I like funny things. I like to make people laugh, I like being simple, a happy guy. And thats what I want to show through my animations. But how do I show that?

I guess I can show it through how he reacts to thing. What he thinks of an object, how he reacts to different people. But how make it worth watching? By making it funny. How making it funny?

Not sure. I don't want to do something completely random. But I like humor through people's personalities.

Like my friend Hiro. He doesnt' do random stuff. But his timing, and reactions to certain situations are just soo hilarious.

But how would the audience know it should be funny? How would they know what his personality is like with just a few frames?

Key poses. Those should tell what type of character he is. Even just in a few frames. The audience needs to know just by how he walks, how he looks etc.

Saturday, September 27, 2008

The office

I love how they make the camera man part of there show.

Because they know they are there, and sometimes they don't really care.

Another thing that I recognize when something ackward happens, and the character is in it, they stare at the camera! They stare at it because it was ackward ofcourse, and I can't really interpret what it means. But it is funny

I think like if Michael does something, they stare at the camera or other characters to make it more ackwards, or to like, I guess have a "I can't believe he done this type of thing" or like agree with it.

It's kind of complicating but I'll have to study it more

Tuesday, September 23, 2008

My art teacher!

She is soo good at thinking about art!

I told her I wanted to learn animation, and she thought it was just technical stuff. So like we have to come up with something we want to study for the year, like a theme type of thing.

So I talked to her about it, and we found out something that can relate to animation, and the theme thing! Body gestures.

This is really gonna help me with my idea's and key poses! Also get my sketching better.

And its awesome that she is open to the idea for animation, and is interested in it a bit! Hopefully I'll learn a lot from everyone in that class because they are all awesome!

Wednesday, September 17, 2008

My animation problems

When listening and practicing on a dialogue piece, I realized that I try to much to stick to what I have.

I need to keep an open mind. I should be able to change things quickly.

Since my blocking is fast, I should block out my original idea, then see if the idea is gonna work, see how it looks on with my character. If I don't like it I should delete it. Since my blocking is getting pretty fast i should learn to question every single movement of my character.

I think thats what I am doing now...

Also when I first started, I wanted to hit certain parts. I was stubborn on changing it. But then I realized it won't have a lot of texture, or i the dialogue part when to fast. So I have to get those key places that can actually fit.

So yea my animation journey is just still starting!