Siiinnccceee I am kind of learning by myself I am learning a ton from my mistakes.
First off it was with the planning. Second was with the video reference. And I figured out the new one. Its not really the animation part. More of the technical issue.
I blocked out the poses in Maya to get the timing right with no inbetweens. But when I added inbetweens. (flattening out the curves instead of stepped and clamped) A ton of deformation appears. Like the character was turning around and since I was rotating on the global control it was hard to get the rotation right and stuff. Just yea looks like a big mess now.
Anyways I am going to try to fix this and see what happens. If it doesn't turn out as good as I wanted. I am going toooo
Still block out the animation key poses. Then just go key to key on it.
When I make the key poses I am going to write them down on wordpad to see what parts I might need to fix late and which keys to keep.
After that I'll see what happens.
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